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YCOO - very badly needing English Horns, Violas and Double Basses!!!

Hello everyone.
You may already heard about us. We're the Young Composers' Online Orchestra ("YCOO"). Recently, we've started a new project - we're gonna play Elliot Butler's Drama for Orchestra No. 6.

In the process of preparing the parts for our members, we found out that we don't have any English Horns, Violas and Double Basses!

If you can play one (or more :P) of those instruments, please consider joining us either forever, or for the current project only. You could save a LOT of effort and hope we're all giving in our orchestra.

Have a great day,
Milan Steklý, moderator of the YCOO

YCOO - very badly needing English Horns, Violas and Double Basses!!!

Hello everyone.
You may already heard about us. We're the Young Composers' Online Orchestra ("YCOO"). Recently, we've started a new project - we're gonna play Elliot Butler's Drama for Orchestra No. 6.

In the process of preparing the parts for our members, we found out that we don't have any English Horns, Violas and Double Basses!

If you can play one (or more :P) of those instruments, please consider joining us either forever, or for the current project only. You could save a LOT of effort and hope we're all giving in our orchestra.

Have a great day,
Milan Steklý, moderator of the YCOO

YCOO - very badly needing English Horns, Violas and Double Basses!!!

Hello everyone.
You may already heard about us. We're the Young Composers' Online Orchestra ("YCOO"). Recently, we've started a new project - we're gonna play Elliot Butler's Drama for Orchestra No. 6.

In the process of preparing the parts for our members, we found out that we don't have any English Horns, Violas and Double Basses!

If you can play one (or more :P) of those instruments, please consider joining us either forever, or for the current project only. You could save a LOT of effort and hope we're all giving in our orchestra.

Have a great day,
Milan Steklý, moderator of the YCOO

How to convert music from the DS games into MIDI (tutorial)

This is something I've always wanted to do, and I've recently done some research and have successfully converted a music file from Pokemon White 2 (originally in the 2sf format) into MIDI, edited it in a MIDI editor, and imported that MIDI into Musescore. The results of that will be posted on my account soon.

There are only two things you really need in order to do this yourself:
VGMTrans (https://github.com/vgmtrans/vgmtrans)
A rom of the game you want to rip music from

But some things can make it easier:
An actual MIDI editor - such as MidiEditor (http://midieditor.org)
A digital audio workstation - I recommend LMMS, which is free, though any that can import MIDI is fine (http://lmms.io - download the latest beta, as it is more stable and functional)
Soundfonts from the game you're ripping music from - you'll have to look these up yourselves, but I somehow got the soundfonts from nearly every Pokemon game before Gen 6 and I don't know where to find them again
A truckload of patience, and intimate knowledge of the music

Here is the process I went through:
First, obtain the rom. I won't go into detail, but if it makes you feel any better, I do own a copy of White 2. And whatever you do, never download a .exe.
Download VGMTrans off GitHub, then extract the folder and go to binary -> VGMTrans.exe.
Drag the .nds file from the rom into VGMTrans' window.
Wait.
You should see a list of all the music from the game at the bottom. You can preview any of them with the play button in the top left corner, which is useful, as the files are probably cryptically named and might be pretty disorganized.
When you find the music you want to convert, right click it and select "Save as MIDI and DLS."
Congrats, this is only the first step.
Now, you could just pop it into Musescore and try to make sense of it, but there will probably be many problems; in my case, a pickup measure shifted all the notes a sixteenth note to the right, meaning triplets were ruined.
I recommend first opening it in a DAW (like LMMS) and piecing it together with a workspace that is more suited to the task (File -> Import in LMMS). LMMS is still limited in its function, however - for example, program changes are not detected. That's what MidiEditor is for, finding all the hidden gimmicks the devs might have pulled.
The soundfonts can allow you to match up the notes with what you know of the music.
After you're satisfied with the work in the DAW, export it in MIDI format (File -> Export MIDI in LMMS) and then open it in Musescore.
It will still be a mess, but at least you can attempt to copy and paste the parts into a separate score without worrying about adding instruments or breaking triplets.
And what you do with it is up to you! Clean up the score, or copy and paste separate parts to study the techniques the composers use, rearrange it - personally, this opens a lot of doors for me. I'm excited to see what you think of this, and what you might do with it.

Introduce Yourself! :)

Does anyone else just want to have one master discussion for introductions? No? Just me? Welp.

I think, so that we keep things organized, we should have a central discussion for introductions! That way we can have everyone's pronouns and other important info all in one location for easy reference later on. :) So if anyone has yet to introduce themselves in the group, or if you would like to reintroduce yourself, do it here! I'll start in the comments below. :D

Soooo, as our lovely group admins have said, PLEASE make sure to include your pronouns, so that we don't misgender you! ^^ You're also welcome to share your sexual/romantic orientation, gender, and other more specific labels if you feel comfortable doing so, but don't feel pressured into doing so if you do not wish to. I would also love to hear about how you came across music/MuseScore/this group, if you want to share anything more about yourself, and feel free to share a random fact about yourself or anything, really! xD