Can someone compose Bouldergeist for an orchestra? Or even include other boss fights from Super Mario Galaxy 1 & 2.
I will update this weekly
Group is created today! Woohoo! *confetti and stuff falls from sky*
Eek! I forgot to do this yesterday. The group is already dying, so uhh… :o
@Jaybird1 is one of the first truly active members, I told him I would give him a shoutout here, so here you go :P
Please tell me.
Hi. Would it be possible to add a speed control to the measure editing page, where you can sync audiofiles to the scores, because some parts are hard to pinpoint when it gets very fast?
When are we going to be able to have marimbas, vibes, etc. be able to have the percussion clef and add instruments to them? This is common practice in front ensemble, so I think it should be a thing. Also, smooth cymbal rolls, not the sound of crash cymbals over and over again in a tremolo.
I am recomposing my third piano sonata. I lost it when my dad's old computer died. So far, I have the introduction composed with a simple scalar octave figure in the right hand and the melody in the bass. I have an accelerando as well as the average note length getting faster to build up tension. That sudden forte chord is on purpose. Not just for sudden dynamic changes but also to give a sense of release after the lengthy, accelerating, piano passage.
I am dedicating this sonata to Ludwig Van Beethoven, so it makes sense to borrow Beethoven's techniques like the sudden dynamics. I would like some feedback on this introduction. Here's the link:
What do you think of it?
Is this a glitch or did it get moved somewhere else?
There are entries with the same tag that yield no result when clicked - here are a few examples (I suspect there are more):
I don't count ones like this because of the casing (it opens a can of worms to do with typography - e.g. multiple kinds of apostrophes), nor my own one (it wouldn't appear in normal search anyway - I have to use the function in 'My Scores', which is fine).
1. Open score.
2. Choose AudioScore.
4. Click on bar 60.
Result: It plays what would be around bar 7 (if the information had been present).
1. Open score.
2. Enable Synthesiser.
Result: Aside from the custom soundfont not playing (fallback solution in desktop software? Also for the sake of apps) and the volume not matching the score, there is distortion and repetition from around bar 3 (sounds awful).
Note: Similar story with this (default soundfont) - it stutters and gets stuck on notes.
I'm loving MDL so far; it's everything I've wanted out of Musescore percussion, and more. However, there were a few minor things that I've noticed missing that might make for nice additions.
First off, bass drum shots would be nice. Most lines use rim shots (in addition to clicks) on at least first and second bass, so notation for shots vs. rim clicks on basses might come in handy.
Secondly, a hand mute for Drums 3 and 4 on the tenors would make a nice addition, since skanks (shot on 3rd or 4th followed immediately by mute) are fairly common.
And finally, let me say that I know that Muse is a notation software and not a playback software, so this one might be asking too much: it might be nice to have zone changes (specifically on snare) in playback in the future, just to enhance the difference between guts/halfway/center/etc.
Thanks for reading!
This is my second try at making an Adventure video game soundtrack. I would really appreciate Critique. Thank You!
I have not tested it on other devices than iPad.
New boss: He uses minions that names end with son. They use hammers and they destroy houses, rocks, and trees.
We have to defeat him.
Can someone make the Promised Never Land op theme?