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Pep Band

20 discussions • 286 scores • 462 members

Discussions

Suggestion

Hey there! I want to first start off by saying I absolutely love the new MuseScore Drumline Extension! It is amazing! One thing I have noticed, and think should possibly be adjusted sometime in the future, would be a better front ensemble update. I write for indoor drumline and I would love it if the front ensemble sounded a little bit more realistic. I understand that this is mainly a marching percussion update, however I think it would be amazing if things were changed up a bit. I'm sure a lot of other users would be happy too!

Marimba deadstrokes (hard / soft mallets?)
Pedal vibes
Finger cymbals
Suspended cymbals / chokes
Gong / gong roll
Crash-chokes
(Hard / soft mallets for battery?)
Bowed crotales
Bowed cymbal
Bowed vibes
Zil-bell
Anvil
Various tribal drums
Loop wind chimes
More sound effects (wind, rain, thunder, etc.)
More synth settings

Anyway, that's all! Thanks so much! 💙
Jacob

MDL Scores not working

I seem to be having an issue trying to upload a score with MDL sounds... I haven't had this problem until now and I've tried both saving synth to score and save to online in the application. I always get a very long processing screen and then a blank page. The download link also provides only errors, however when I go to update the score the file is there.

Please wait, loading soundfonts...

Please help!  I just upgraded to Musescore 2.3.2.  I have been trying to install the MDL extension.  It appears to be installing. It will get past "Please wait, loading soundfonts..." then it will sit there for a little while and then Musescore will close. When I open it back up there are only a few soundfonts under Zerberus in the Synthesizer.  This last time it loaded MDL_BassLine.sfz, MDL_CymbalLine.sfz, MDL_DrumSet.sfz, MDL_Flubs.sfz, and MDL_Snare.sfz.  I have tried to manually add the rest of them and can add a couple, but there are a couple that when I try to add it tells me "Cannot load SoundFont C:/Users/Owner/Documents/MuseScore2/Extensions/mdl/1.1/sfzs/MDL_TenorLine.sfz"

My system requirements far exceed the minimum requirements for the software.

Can someone please help!

Scott

JOB: Community Manager - Percussion

Ever wanted to get paid just to drum, talk about drumming, think about drumming - all day long?

Do you love technology, internet, social media?

Interested to work in a fast-paced, Rock 'n' Roll environment - literally (company was recently acquired by Ultimate Guitar)?

MuseScore, one of the world’s largest community for musicians, is looking for a Community Manager - Percussion to join our fast-growing team.

Your Skills:

- Chops - DCI/WGI level
- Live to drum, love to write for percussion
- Able to work independently, see an opportunity and act
- Able to create a plan and execute against metrics
- Comfortable speaking on camera (instructional video, webcasts, interviews, etc.)
- Proficient with all forms of social media
- Experience with video or audio a definite plus
- Knowledge of all forms of percussion - drum set, concert percussion, keyboard percussion, with a deep knowledge of marching percussion
- University degree is NOT required - we care more about your practical knowledge, skills, creativity

What You’ll Do:

- Manage all percussion-related activities and content on Musescore.com
- Responsible for user growth and increased engagement within percussion segment
- Propose YOUR ideas for innovative solutions to reach goals
- Manage the development of MuseScore Drumline 2.0 (next generation of current product https://musescore.org/en/mdl)
- Be engaged in entire MDL development process - design, built, launch, support
- Manage relationships with percussion brands and influencers
- Have freedom to solve complex tasks and use non-standard approaches.
- Travel to and present at top conferences and events - PASIC, BOA, WGI, DCI, TMEA, etc.

Why Work With Us:

- Get paid well doing something you truly love
- Opportunity to make a major impact in percussion education
- Travel - not only experience life overseas, but regularly return to US for conferences & events
- Opportunity to learn new skills or explore different responsibility on the project. BTW - we have no hierarchy, only responsibilities 
- A literal Rock 'n' Roll atmosphere and approach to development
- Beautiful office in the city center and no dress code 
- We work differently - 9:00 AM - 3:00 PM
- Breakfast, soup, sandwiches served free throughout the day
- Push a button and get a coffee, tea, coke or even a  Jack Daniel’s delivered to your desk

How to Apply:

Interested candidates should simply send a brief email outlining their qualifications/experience (full resume/CV optional) to daniel@muses**re.com with subject - Community Manager - Percussion. 

Candidates should be prepared for a brief 10-15 minute discussion via FaceTime/Google Meet. Understanding that many potential candidates could likely be currently touring, bandcamping, etc., we can be very flexible in accommodating schedule.

P.S.  - Job is located in Europe. Candidates should be prepared to relocate, but with frequent travel to US. Relocation expenses covered by company.

JOB: Community Manager - Percussion

Ever wanted to get paid just to drum, talk about drumming, think about drumming - all day long?

Do you love technology, internet, social media?

Interested to work in a fast-paced, Rock 'n' Roll environment - literally (company was recently acquired by Ultimate Guitar)?

MuseScore, one of the world’s largest community for musicians, is looking for a Community Manager - Percussion to join our fast-growing team.

Your Skills:

- Chops - DCI/WGI level
- Live to drum, love to write for percussion
- Able to work independently, see an opportunity and act
- Able to create a plan and execute against metrics
- Comfortable speaking on camera (instructional video, webcasts, interviews, etc.)
- Proficient with all forms of social media
- Experience with video or audio a definite plus
- Knowledge of all forms of percussion - drum set, concert percussion, keyboard percussion, with a deep knowledge of marching percussion
- University degree is NOT required - we care more about your practical knowledge, skills, creativity

What You’ll Do:

- Manage all percussion-related activities and content on Musescore.com
- Responsible for user growth and increased engagement within percussion segment
- Propose YOUR ideas for innovative solutions to reach goals
- Manage the development of MuseScore Drumline 2.0 (next generation of current product https://musescore.org/en/mdl)
- Be engaged in entire MDL development process - design, built, launch, support
- Manage relationships with percussion brands and influencers
- Have freedom to solve complex tasks and use non-standard approaches.
- Travel to and present at top conferences and events - PASIC, BOA, WGI, DCI, TMEA, etc.

Why Work With Us:

- Get paid well doing something you truly love
- Opportunity to make a major impact in percussion education
- Travel - not only experience life overseas, but regularly return to US for conferences & events
- Opportunity to learn new skills or explore different responsibility on the project. BTW - we have no hierarchy, only responsibilities 
- A literal Rock 'n' Roll atmosphere and approach to development
- Beautiful office in the city center and no dress code 
- We work differently - 9:00 AM - 3:00 PM
- Breakfast, soup, sandwiches served free throughout the day
- Push a button and get a coffee, tea, coke or even a  Jack Daniel’s delivered to your desk

How to Apply:

Interested candidates should simply send a brief email outlining their qualifications/experience (full resume/CV optional) to daniel@muses**re.com with subject - Community Manager - Percussion. 

Candidates should be prepared for a brief 10-15 minute discussion via FaceTime/Google Meet. Understanding that many potential candidates could likely be currently touring, bandcamping, etc., we can be very flexible in accommodating schedule.

P.S.  - Job is located in Europe. Candidates should be prepared to relocate, but with frequent travel to US. Relocation expenses covered by company.

MDL 1.1 is Released

1.1 was released today.

The balance of sound should be increased if using 2.3.1 and will be VERY increased if using 2.3.2. :-)

PLEASE give feedback for continued improvement. Hope to get another release out within a week or so.

In the next release will be emphasis on making sure all hits are more even and consistent.

Cymbals will, unfortunately, not be addressed in the next release, but all other instruments can be adjusted.

MDL Notation Guide

Hey everyone, getting ready to release MDL 1.1 and as part of this have put together the first part of an Official Notation Guide.

It can be found here - https://musescore.com/user/29165763/sets/5097225

This will be followed up with tutorials that explain in more detail the best practices for marching percussion notation.

Tip: If you do not use the MDL templates, be sure to change the musical symbol font to Bravura (Style > General > Score). MDL is ONLY supported in Bravura.

Last Call for MDL 1.1 Suggestions

I'm working on the MDL 1.1 update that I'm trying to get out ASAP.

Curious to see any requests that I might be able to sneak in.

Currently in are:

- Increased volume of all instruments and articulation
- Refined notation standard (a few minor improvements - will release with notation guide)
- Improved templates
- Evened out hits a bit across all instruments/articulations (this will be an ongoing effort)
- Fixed issue with adding accents or articulations to buzz/crush/roll

Cymbals and show style tenors are currently placeholder and will be addressed in a future update. Will be recording new samples (only instruments without custom samples).

The plan is to update MDL moving forward on a regular schedule. After 1.1.0 we should plan to update every weekly for the time being.

So, any urgent requests for 1.1?

Bass Unisons and Crescendo / Decrescendo audio playback

Hi all,

1) Regarding bass drum unison audio playback (F key) for 5 bass drums - For upcoming MDL updates would it be possible to obtain an audio sample of a 5 bass drum unison hit (as opposed to a 6 bass drum line)? When I write battery scores for 5 bass drums and there's a unison hit, you can definitely hear the bottom bass 6 overtone more than drums 1-5 and the pitch is much lower and beefier on #6 than bass 5.

2) I'm having difficulty getting proper audio playback of 1-to-2 measure Crescendo and Decrescendo (from Piano to Forte). Audio play back simply goes from Piano on 1 bar to Forte the next. Any suggestions on how I can fix that?

Thanks!

Battery Writer Needed!

Hi! I am currently working on a Marching Show Ballad, covering "Nothing Else Matters" by Metallica. I've got the jist of it  written (Measures/Time Signatures/Rhythm Template) I just, now need somebody to fill in the break. It's very short. There is a possibility that I will extend it in the future, but I'd like to see what I could get first.

Thanks in advance.

DLB Rules Overview

Hey Folks,

As you think about Writing for DrumLine Battle, there's a few rules you'll want to keep in mind:

1. Basically Any Instrument is OK as long as you can carry it on and carry it off. No 23 Octave Marimbas on wheels. 

2. There are restrictions on power sources, but guitars and basses with Amps can be used.

3. The performance time needs to be between 90 seconds and 120 seconds. (min half to two minutes).

So, get creative and let's get some music written!

G. 

Let's Talk About Skanks

So, soon I put out a first draft of a notation guide to start to walk through the MDL notation standard.

While some of what is presented in the MDL notation guide will be familiar if you have used VDL or other notation inspired by it. Some will be a bit different.

In creating the MDL standard, we looked at the VDL standard created by Jim Casella, Murray Gussek, and Hugh Smith... and actually had long conversations with the VDL creators to understand why they did some things in the way they did. One of the key influencing factors was the limitations of Sibelius at the time VDL was created.

Since the number of noteheads and articulations in Sibelius then were limited, they were forced to make some choices that were less than ideal.

With MDL and MuseScore 2.3, we did not have such limitations and were free to create. As a result, some of the types of notation you were used to using, that were awkwardly formed from limitations of Sibelius, have been replaced in MDL.

A few examples...

Crossovers on tenors. Some use a plus above the stem, which is actually commonly used for dampening, closing, or muffling.

Others use ( ) around a note, which is commonly used for ghost notes, particularly on drumset.

It is also common to see crossovers notated with a hollow diamond notehead, which completely breaks the format for note duration.

If you look in the MDL Workspace (make sure MDL is selected in bottom left) and open the MDL articulations palette you will see that there are actually 2 designations for crossovers - LOR (Left Over Right) and ROL (Right Over Left). This makes notation even more explicit or descriptive than any other option out there.

In case you are wondering, if there is an accented crossover, the crossover goes above the accent.

Back to skanks.  I've seen that some notate these with an elongated V, which is actually a symbol for an up bow marking for instruments like violins, cellos, etc.

When we look at the actual technique of a skank, it is a hit with a quick hand mute followed immediately after. A + symbol would not be entirely accurate, as it would imply that the note would be muted upon attack, not after.

So, what is a skank? It is a quickly shortened rim shot.

In thinking about this, we have suggested (and the logic in MDL 1.1 supports) the notation of a skank as creating a rim shot on the 4th drum and then applying a staccatissimo articulation. This emulates both physical action involved in playing and also the modification of the rim shot.

As we more forward in releasing the full notation, very interested to get your thoughts, ideas, feedback. We truly want to make this in the international standard.