- While Browsing the Internet i found a site called Beepvox, it is a Browser Based Composing Software that is Specifically made for creating Chiptunes
- It is a bit Confusing to learn how everything actually Works when first using it but it Should be Semi-Clear after an Hour or Two of Fiddling ( If you need help should be Tutorials on Youtube, my Help will probably be Inadequate seeing as how i Still have No Idea how most of it Works )
~ Link to Beepvox Site : http://www.beepbox.co/#5s0kbl00e03t7m0a7g0fj7i0r1w1111f0000d1111c0000h0000v0000o3210b4h4h4h4h4h4h4h4h4h4h4h4h4h4h4h4h4h4h4h4h4h4p16000000
Story Idea: I credit the first part to Œnanthic
So our protagonist lives in a small town on the edge of a giant salt desert. The desert is so big that it's difficult to cross (it takes at least four or five days to walk across at its narrowest point), but traders are routinely forced to travel through it to reach a major city located on the other side. Thus, the protagonist's hometown has become something of a trading post, with people from all over meeting up there to prepare for the trip across the desert. Many legends are told among these traders, one of the most prominent being that somewhere out in the desert there's a giant city filled with riches. Our protagonist is barely scraping by and therefore decides to set out with their friend to find the city and become rich.
My part: When our protagonist reaches the city he finds that only a master of the elements can unlock the temple of power (the temple that holds the treasures). Our protagonist and his friend (playable as P2) are distraught revising that there is no way to gain the riches. Finally when the pair deside to return home they remember another legend one of the traders told them. The legend went something like this “some in the east, some in the south, that’s where the gems thrive. For the power they give is beyond our dreams and only a reality to the gods.” After search different areas in the game (by searching around the desert zone) our protagonist will find different towns/areas related to the elemental gem they hold. Once the protagonist finds all the gems he returns to the city to unlock the temples door. BUT, the gods are infuriated at your attempt to match their power. *Commence boss battle* you fight 3 gods (they each have different powers). Once you finally win the battle you collect your reward. You also get access to a real time adventure mode where you can adventure with other people in a server.
I honestly don’t know if you guys will like this idea or not, but it’s the best I can do. Tell me what you think of it. I’ll revise it if you give me critique.
I know I just joined this group, but if you say "help wanted for a video game OST" I'll always be sure to pitch in, at least somewhat.
But anyway, I'm somewhat concerned about one thing: Keeping the music coherent. Now that doesn't mean the music all has to be the same style; in fact, it would probably work better if it were a mix of styles. What I mean is matching it to the plot (which we don't have yet).
If the music in a game doesn't match the intended tone of an area or a plot point, it can come off as really strange or lazily put together. Just think of what the original Mario would have been like if there were a funeral march playing in the background...
So, the way I see it, we have two alternatives at this point. One, we can write a plot and then compose pieces specifically to fit it; or two, we can gather a bunch of random pieces and write a plot they would all fit into based off of their various styles. The one thing that can only end in disaster is continuing to compose random pieces and then slapping a random, unrelated plot on top and calling the OST "done."
(Incidentally, if you need any help with the plot, I am something of a writer...)
So it seems that we're just writing stuff and hoping it fits in so I think we should take inventory of what songs we already have for the game and what sort of songs we need. I've noticed we already have a couple boss themes, so now we should decide on individual characters, and their personalities, make songs about them. We also should have a couple locations and make songs after that, and we need little jingles for individualistic little mechanics in the game (like when you open a chest in Zelda or get caught in Metal Gear). Just little things. Of course I'm new so I have no idea what's going on here.
Hello everyone! I hope your having a great day! I just wanted to take the time to answer some of your questions.
1. Q. Is there a plot? A. No there is no plot yet, but we have a basic idea of a free roam, real time, elemental rpg. If you have any ideas about a plot that you want to share just comment them down below :)
2. Q. Mix of styles? YES! There will be a mix of styles in this game!
3. Organization? Ok, I am gonna put myself in charge of making an excel document (suggested by another member in this group) and put the songs we need done in one color, the songs that are being worked on in another, and finally the songs that have been made in another color.
4. Uploading limits..... Well, we are going to have to eventually delete our pieces off this website for new ones. If you want to have all the pieces in the ost I recommend downloading them to your computer as soon as they pop up on this page.
If you have any other questions you can ask me or fuasdio! Have a great day :)
Put ideas about the plot below!
So this is a cool idea, though I have some minor concerns. You asked to use my piece I call Final Fanfare for credits, which I agreed to, though the main menu theme you have on here kind-of contradicts that mood of my song. Your menu theme portrays a darker, mysterious theme, while my fanfare is on the more triumphant and uplifting side. I guess this can be solved easily depending on what exactly the plotline of your game is. If it's on the Halo side of the spectrum, the darker sounding music would serve better, though if it's a more friendly game, the main menu theme should be in a more adventurous or playful style. Overall, good idea though and I'll be happy to help where I can.
If you need some good orchestral themes, that's my specialty.