Piano Sonata in D Minor, "Piecemeal" - Movement 4 ("Tribute")
Uploaded on Aug 1, 2016
This is the fourth movement of my first complete piano sonata...although, in Schumann's words, I feel like I've merely "bound together four of my most unruly children". This is why the sonata is called "Piecemeal" - the second and fourth movement were originally meant to be standalone pieces.
I composed this for an assignment in Grade 10. I got to take a really cool composition class, and the assignment I wrote this for was to write a piece that was about an existing work of fiction.
...So I picked Super Paper Mario. (Thus the name of this movement--it's a tribute to Super Paper Mario.) And, at the time, I had not heard a single song in its soundtrack. (Sacre bleu--I still haven't played the game, but I have read its storyline.) So, I composed a variety of leitmotifs for prominent characters and arranged them into sonata-allegro form, roughly corresponding to the storyline of that game. Spoilers ahoy. (I've listened to a few of the Super Paper Mario songs by now, and The Ultimate Show is pretty good...and does use Dimentio's in-game leitmotif, so I was on the right track.)
Bars 1-66 are the exposition and contain the leitmotifs for Count Bleck, Mario, Luigi, Tippi, Princess Peach, and the rest of the Pixls. This corresponds to the beginning of the game. The antagonists get the first theme group (Bars 1-24), while nobody gets the bridge (Bars 24-27), and then the protagonists get the second theme group (Bars 28-66).
Bars 67-157 are the development, where the bulk of the game occurs and not much development as defined for classical music actually happens. Leitmotifs mainly get tossed around whole with their keys and sometimes moods changed. I introduce Dimentio's leitmotif here. I also musically depict the protagonists reading the story of Timpani and Blumiere...and, if you're good enough at interpreting the exposition, you may figure out who the protagonists are REALLY reading about.
Bars 158-282 are the recapitulation, where the protagonists storm Castle Bleck and the ending occurs. Leitmotif usages involving cryptic Super Paper Mario spoilers include Tippi's leitmotif getting extended, Count Bleck's leitmotif getting changed into a major key (echoing the development), Dimentio's leitmotif coming back in an even more deranged form, and Luigi's leitmotif getting warped into a minor key. Where the coda precisely begins is rather ambiguous--depending on your interpretation, the coda begins in Bar 196 or does not actually exist.
...Given all the information, can you determine which leitmotif belongs to which character(s)?
This movement has gone through the most revisions of the four movements--I initially composed passages with notes that were too fast. I was also originally planning to give Bowser his own leitmotif--the motive I wanted to give him was turned into Bars 241-252 as a generic battle theme.
This probably doesn't have all the slurs, articulation, and dynamics it could - if you have any ideas for these, comment away!
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